Beforekind (Prototype)
Beforekind
Beforekind is an early browser-based prototype for a persistent-world action RPG.
Humanity arrived late. The world was already ancient, shaped by forces that do not exist for our benefit and do not recognize us as its center.
This playable build explores the technical foundations of that vision:
- A vast procedurally generated world
- Exploration and map-completion tracking
- Wildlife with autonomous behaviors
- Tree cutting and wood collection
- Movement, collision, layering and rendering experiments
This is not the final game. Combat, multiplayer, character progression and the persistent player-driven economy are not implemented yet. Progress is not saved and resets when the page is reloaded.
Beforekind is developed solo with extensive AI assistance. Generative AI has been used during programming, ideation and the creation of selected promotional visuals. All generated output is reviewed and edited by the developer.
The current in-game artwork is temporary and comes from Pixel Frog Studios.
Keyboard controls
- Move: WASD or arrow keys
- Cut trees: Stand near a tree and hold Space
- World view: Click the minimap to open or close the full map
Mouse and touchscreen controls
- Click or touch and hold the ground to move
- Click or touch and hold a nearby tree to cut it
- After chopping, stay close to the trunk and move over the dropped logs to collect them
This is an early prototype. Progress is not saved and will reset when the page is reloaded.
| Published | 12 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | hnordt |
| Genre | Role Playing |
| Tags | Atmospheric, Exploration, Fantasy, nature, Open World, Pixel Art, Procedural Generation, Prototype, Singleplayer, Top-Down |
| Average session | A few seconds |
| Languages | English |
| Inputs | Keyboard, Mouse, Smartphone |
| Links | Twitter/X |
| AI Disclosure | AI Assisted, Code |




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